Post by Sapphire on Dec 1, 2006 13:52:34 GMT -5
The Order[/u]
The Order is a large Organization that disperses deadly and powerful Assassins throughout the Galaxy, exterminating “problems” on various planets in the Universe. Originally, they used their highly skilled Assassins to kill threats to planets and solar systems, providing a way to help keep the balance in the Universe between good and evil. However, several years ago the Order was taken over by a group of individuals who aimed to exploit the Order’s resources and Assassins for their own agenda.
The Order consists of thousands of individual Assassins called “Soldiers”, and then a group of 4 Elite Assassins, the best of the best, known as the “Guardians.” One of these 4 acts as the leader of the group and will lead them on advanced missions and assassinations. These 4 respond directly to the High Council, a group of 4 individuals who are even stronger than they and give the commands, disperse the Assassins, groups, sentries, etc. and in turn respond directly to the most elite and powerful of the Order, the Supreme Councilman. Hidden in the shadows of the Order’s Assassins are the “Sentries” or “Scouts”, who stay hidden on differing planets looking for potential new Soldiers or watch Assassins on their missions to make sure they go well. They also lookout for leaks in the Order and individuals who aren’t as loyal as they claim to be.
The Order has 5 laws of which are heavily enforced.
1. Never, under any circumstances, show your true power, especially on undercover missions as it will ruin your cover and it is always essential to have something your enemies have not seen. If you give your enemies all of what you have to give in battle during one fight, they will see the full extent of your power and from there will be able to exploit weaknesses, thus ruining any chances of defeating them in future battles.
2. Remain detached from any and all persons, especially when on undercover missions. Maintain your role as an Assassin and remove any emotional attachment in your personal life. It will only interfere with your work and endanger the lives of them, you and your fellow Assassins. You are also not to let your personal feelings or agenda interfere with your work or mission.
3. All Assassins in the Order are merely tools, they know the risks every time they go on a mission. If they should fail, you are to leave them and continue with the mission until it is completed unless ordered otherwise by a superior officer.
4. Orders given by a superior officer must be followed, no matter the circumstances.
5. Insubordination, such as disobeying direct orders, defying superiors and failing missions, is unacceptable and such actions will be considered treason, the penalty of which is death.
The 5th Law wasn’t added until the Order’s original High Council and Supreme Councilman were slain, and replaced by the new High Council and Supreme Councilman, who changed the way the Order operates. Before, evil individuals who threatened the lives of many were the targets of the Assassinations, but now the Assassination Targets appeared almost random. The High Council, under the Command of the Supreme Councilman, had a hidden agenda they kept secret from their Soldiers, Sentries, and even the Guardians. However, over time they managed to find disposable Assassins who were willing to follow them with their true goals, and soon replaced those with a better conscience. Soon the entire Order was replaced with assassins loyal to the High Council and Supreme Councilman.
The true hidden goal of the High Council and Supreme Councilman is to use the Assassins and resources of the Order to expand their own Empire to every corner of the Universe by eliminating those who would stand in their way or pose a threat to their plot. They added the 5th law to make sure no one within the ranks would try and oppose them.
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THE GUARDIANS
Name: Ylil (pronounced E-lil)
Age: 36 in Earth years, 18 in Salamordian years
Powers: Manipulation and control over any and all plants, including the ability to make them grow. She can also talk to plants. She will often use alien plants that actually are living creatures, or plants that carry poisonous powders or shoot dangerous stun barbs. She herself is capable of shooting highly poisonous plant barbs, but only uses them in emergencies because she can only use 2 at a time (one from each wrist)and it takes weeks to create just one from gathering poisonous pollens. She calls these her “5 poison barbs” because they carry 5 traits of some of the most poisonous plant toxins, and have 5 stages.
1. You grow numb all over starting from the area where the barb stung you
2. Your vision becomes blurred and distorted, and you grow very dizzy
3. Starting from where you were stung, your entire body gets terrible waves of stinging pain
4. You become almost entirely immobilized, and it becomes impossible to move much if at all (the most movement you could do would be moving your head)
5. It becomes very difficult to breathe until finally you can barely breathe at all. This happens right before death.
Depending on how much poison was put into the barbs, the stages leading to death can take either hours, or minutes, depending on what her intent was. The cure to the poison she creates in her own body can be cured by a single substance. Only she and a select few in the Order know what the cure is.
Weaknesses: Fire, obviously, is a weakness as it burns up most of the plants she creates.
Status: Villain, Guardian of Wood
Race and Origins: Salamor (pronounced Sal-am-or), Salamordian (pronounced Sal-am-or-dee-an)
Appearance: Long waist-length blonde hair, green eyes and fair skin. She looks like an ordinary, thin human girl at 5'0" in height, but in fact her ears, which are often hidden by her blonde hair, are long and pointed. Another alien feature that is hidden by her black body suit and pink armor, are the odd green spots on her upper arms and legs that feel like lizard skin.
Other: She is the last in command of the 4 Guardians of the Order. She is also very agile and quick, and despite her girly appearance is quick-on-her-feet.
Goals: To see the entire Universe
Likes: Plants, playing “games” of suffering
Dislikes: When others interfere with her games, when people burn up her plants
Personality:
She carries no grudge or resentment towards anyone or anything, and aside from her disregard for the value of life and lack of remorse or good conscience, she’s a somewhat decent person. She sometimes is the only one in the group of 4 Guardians who manages to keep a cool head, aside from Odanrot of course. She sometimes has to be the one to break up fights in the group. She loves to taunt, even her own teammates.
History: She was born on the Planet Salamor, and like most of the Salamordians she had a talent for controlling and communicating with plants. Salamor was a planet abundant with plant life, but also was filled with poisonous plants, and dangerous toxins. However after several centuries of living there, the Salamordians became immune to the poisons and toxins of the planet, and actually gained the ability to control and manipulate plants, and communicate with them as well. Ylil, however, had the odd ability to actually create poisonous barbs inside of her body, or antidotes, by collecting pollens and storing them in her body. She also had exceptional control over plants. A scout for the Order saw her on a trip to the humble planet and offered her the opportunity to join the Order. She accepted, as she was eager to see more of the universe (not caring how she did so) and joined the Order at a young age(for her planet). She cares nothing of the value of life, so it makes her a valuable asset to the Order. She didn’t care to try and impress or build her way up in the ranks, only to do her job and have fun doing it. This may have been the reason, along with her good potential and amazing control over plants, that she became one of the elite Guardians.[/size]
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Name: Odanrot (pronounced Oh-dan-rot)
Age: 10 in Earth Years, 20 in
Powers: Control over wind and air. He can also grow razor sharp claws and powerful black bird-like wings. Because he is a cyborg he also has super strength. His cyborg half consists of both legs, his left arm, and half of his brain and organs. Because of this he had no pain receptors or emotions, making him a formidable opponent in battle since pain can’t slow him down whatsoever. He will keep fighting even if his human arm had been cut off, because the receptors for pain in his brain are cut off. It also means he can’t wear out in battle or tire, because most of his muscles and organs are electronic and therefore can’t tire out like a human’s can.
Weaknesses: Upgrade’s ability to manipulate technology lets her control his cyborg half, making combat with her difficult.
Status: Villain, Guardian of Wind
Race and Origins: Hawzrok (pronounced Haw-zrock), Hawzroker (pronounced Haw-zrock-er)
Appearance: Short, about 4'9", with Long, shaggy brown hair. His eyes are hidden by the eye mask he wears but they are both robotic and are colored blue. His build is average. He wears a standard black body suit for the Guardians along with purple armor. His electronic parts are hidden beneath his brownish skin, most of which is fake.
Other: He is the 3rd in command of the 4 Guardians, and also is the Technician of the team. His incredible intelligence is unparalleled in the Order. His small figure and appearance often give the misinterpretation of a child. But in battle he is far superior than many who are his senior because of his amazing analytic skills and ability to use his powers to unbelievable advantages that most wouldn’t find possible.
Goals: None
Likes: To get the job done
Dislikes: When his teammates prove incompetent, mostly if not always Niar
Personality: He is emotionless because of his cyborg half, but still retains definite personality traits. He is insulting and rude, often mocking the intelligence of others or pointing out flaws, mistakes, etc.. He is somewhat a perfectionist, in the sense that he likes things being in perfect order and going exactly according to plan. If they don’t he will often find someone to blame, usually for good if not exactly right reasons. He never blames himself, though. But he rarely is at fault to begin with.
History: His homeplanet is a rough and cruel one, and as a boy there his intelligence was quite impressive even before he had become a cyborg. However, his small stature often got him into trouble and he was often the one boys larger than him would pick on. One day they took it too far, however, and he ended up getting so badly beaten that they had to replace most of his body and organs with machinery and robotic parts, turning him into a cyborg. Though he had no emotions, now, having specifically asked they turn that part of him off, he still craved revenge. He killed the boys who did this to him, and without realizing it had shown a Sentry of the Order his remarkable wind powers. He was soon taken to the Order and became an Assassin there. Because of his emotionless state of mind and inability to feel any physical pain whatsoever he quickly became some of the best, and thenafter Guardian of the Order.[/size]
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Name: Niar (pronounced knee-are)
Age: 22
Powers: Control over Water and it’s forms, including ice and snow. He can also shoot powerful jets of water from the palms of his hands or from his mouth. The fastest speed the jets can reach is 100 MPH, serving to make it a powerful weapon. The gills on his neck allow him to breathe underwater, and the rough scales on his body act like a protective shield against some normal physical attacks. He has the odd ability to grow bone-hard spikes on his body that are dense enough to break a steel sword. They can be grown in the blink of an eye, so they serve to act as a second shield against attacks that would break through his hard scales. They aren’t impossible to penetrate, but it isn’t the easiest task, either. They have no nerves in them though they are a living part of his body, so when they are struck it does not cause him pain. On top of all this, he carries his race’s special ability to regenerate their wounds and body parts like a starfish. They can regenerate almost any wound and injury, even a cut off arm or a broken neck and spine. Their body is built much differently than a human’s, so things that may cause us death, such as a stab through the heart, would not kill them. He also is said to have a second form, his “true form” which he only uses when in the water. Supposedly his strength, speed, agility, senses and reflexes triple when he uses this form in the water.
Weakness: He cannot use his amazing regenerative powers if he can’t retain consciousness or stable state of mind. In other words, if he were unconscious or asleep, he couldn’t use his regeneration powers. However, if he has even a small amount of consciousness left, he can use them. When he starts to slip back into consciousness, his body will automatically begin regenerating his injuries on it’s own. In some ways this could act as a warning to his opponents that he will wake soon.
Status: Villain, Guardian of Water
Race and Origins: Hsifrats (pronounced sigh-frats, rhymes with rats. The H is silent), Hsifratsian (sigh-frat-see-an, The H is silent)
Appearance: Tall, about 6'2", with scaly seafoam skin that looks like that of a fish. He has a muscular, somewhat bulky build. A long, thin face and blue-green eyes framed by long, waist-length black hair. His ears are pointed, and he has 3 gills on each side of his neck. It’s hidden by his long black hair, but on his back is a small fin that can grow larger. He has a second form he only uses when in the water, and is said to be his true form. In this form he resembles a shark, with a large fin on his back, similar ones on both arms and spikes on his shoulders and spine. He grows rows of razor sharp teeth and his eyes become slits and his nose becomes like a muzzle. He also grows a finned tail. He wears the black body suit and green and turquoise armor.
Other: Second in command of the Guardains
Goals: To become the First in Command
Likes: Power, winning, and being in 1st place
Dislikes: He extremely dislikes losing and being stuck in someone else’s shadow. He especially resents Sapphire for being the Leader of the Guardians when he thought he should have been
Personality: Extremely hot-headed with a fiery temper, despite his aquatic powers. He also can be arrogant and overconfident, and along with that he underestimates his opponents. Because of all of these factors mixed together, he often slips up and appears like a complete incompetent fool, but in fact he is one of the strongest and most capable Assassins in the Order. When he buckles down and actually gets serious, he is a very dangerous and deadly foe to be reckoned with. Because his first impression on an opponent is usually that of an incapable idiot, sometimes when he gets serious in a fight and goes for a full-press his opponent is so shocked they end up losing easily.
History: As a boy he loved to fight and would pick fights just to show off what he could do and prove what he could do. He was the strongest in his village and was both feared and revered, in both good and bad ways, by his peers. However, this was not enough for him. He wanted more power and fame. So when he saw an Assassin of the Order slay someone from his village, having accidentally stumbled upon the murder while walking around, instead of reporting the deed he begged to go with him. The Assassin decided to accept his plea and took him back to the Order, where he quickly worked his way up the ranks until he became one of the elite of the Order, a Guardian. However, he ended up being stuck in the Shadow of the Guardian of Fire at the time, Ezalb. He resented him for this but could never defeat him in combat to try and prove that he was stronger and better in every way. However, just when he had thought that the opportunity to steal the title of Leader may be within his grasp, Ezalb gained an Apprentice, Sapphire. When he died, Ezalb’s wish was that Sapphire took over as Leader of the Guardians. Because of her amazing potential the High Council and Supreme Councilman complied and she became the Leader of the Guardians. Niar resented and hated her even more for this, but once again could not defeat her in combat to prove he deserved the title. He grew to deeply hate her over the years.[/size]
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Name: Ezalb (pronounced E-zahl-b, zahl rhymes with fall)
Age: 28 Earth Years, 42 in Netlom Years
Powers: Pyrokinetics. He can create and control fire. He is also immune to extreme heat, fire, lava, etc. and can even set his body ablaze without harming himself.
Weakness: Water and cold temperatures
Status: Good, Former Guardian of Fire, deceased
Race and Origins: Netlom (pronounced Net-lom), Netloman (pronounced Net-lom-an)
Appearance: He was about 5'8", with bright red hair that is closely cut and shaggy in the back and long bangs at both sides of his face. He had red spots on his cheek at his jawline, pale skin and bright emerald green eyes. He had a muscular, but not bulky, build and wore the black body suit and red armor.
Other: Former Leader of the Guardians, the Guardian of Fire, and Sapphire’s mentor in the Order. He also is the reason she became the Leader of the Guardians. Despite the other Guardians, he had moral ethics and was a good person, despite his profession.
Likes: He loved being Sapphire’s Mentor
Dislikes: He never trusted the Supreme Councilman, apparently for good reasons
Personality: He was sincere, all around a good person. He was strict and harsh when he needed to be but had a kind and gentle side that only Sapphire got the opportunity to see. He had strong leadership skills and was very clever and wise.
History: He was traveling from planet to planet when he stumbled upon a Sentry of the Order. Having no family and no place to go, he decided to join and quickly became the Guardian of Fire, eventually being placed as Leader of the group. He was a troubled man haunted by memories of his past, and was trying to run away from his past but never could. However, then one day he saw Sapphire when she had gotten into a fight, and saw the potential she held and quickly took her as his apprentice. He taught her many things and grew quite fond of her, as she reminded him of someone dear he had lost. (His daughter, whom had died and he had been unable to save her) He saw through the conspiracy of the High Council and Supreme Councilman and sought a way to expose them and bring them and their Empire down, but in the end it ended up being what got him killed. When the High Council found that he had discovered the truth, they quickly had him Assassinated, but not before he could warn Sapphire of the danger and conspiracy of the Order.[/size]
The Order is a large Organization that disperses deadly and powerful Assassins throughout the Galaxy, exterminating “problems” on various planets in the Universe. Originally, they used their highly skilled Assassins to kill threats to planets and solar systems, providing a way to help keep the balance in the Universe between good and evil. However, several years ago the Order was taken over by a group of individuals who aimed to exploit the Order’s resources and Assassins for their own agenda.
The Order consists of thousands of individual Assassins called “Soldiers”, and then a group of 4 Elite Assassins, the best of the best, known as the “Guardians.” One of these 4 acts as the leader of the group and will lead them on advanced missions and assassinations. These 4 respond directly to the High Council, a group of 4 individuals who are even stronger than they and give the commands, disperse the Assassins, groups, sentries, etc. and in turn respond directly to the most elite and powerful of the Order, the Supreme Councilman. Hidden in the shadows of the Order’s Assassins are the “Sentries” or “Scouts”, who stay hidden on differing planets looking for potential new Soldiers or watch Assassins on their missions to make sure they go well. They also lookout for leaks in the Order and individuals who aren’t as loyal as they claim to be.
The Order has 5 laws of which are heavily enforced.
1. Never, under any circumstances, show your true power, especially on undercover missions as it will ruin your cover and it is always essential to have something your enemies have not seen. If you give your enemies all of what you have to give in battle during one fight, they will see the full extent of your power and from there will be able to exploit weaknesses, thus ruining any chances of defeating them in future battles.
2. Remain detached from any and all persons, especially when on undercover missions. Maintain your role as an Assassin and remove any emotional attachment in your personal life. It will only interfere with your work and endanger the lives of them, you and your fellow Assassins. You are also not to let your personal feelings or agenda interfere with your work or mission.
3. All Assassins in the Order are merely tools, they know the risks every time they go on a mission. If they should fail, you are to leave them and continue with the mission until it is completed unless ordered otherwise by a superior officer.
4. Orders given by a superior officer must be followed, no matter the circumstances.
5. Insubordination, such as disobeying direct orders, defying superiors and failing missions, is unacceptable and such actions will be considered treason, the penalty of which is death.
The 5th Law wasn’t added until the Order’s original High Council and Supreme Councilman were slain, and replaced by the new High Council and Supreme Councilman, who changed the way the Order operates. Before, evil individuals who threatened the lives of many were the targets of the Assassinations, but now the Assassination Targets appeared almost random. The High Council, under the Command of the Supreme Councilman, had a hidden agenda they kept secret from their Soldiers, Sentries, and even the Guardians. However, over time they managed to find disposable Assassins who were willing to follow them with their true goals, and soon replaced those with a better conscience. Soon the entire Order was replaced with assassins loyal to the High Council and Supreme Councilman.
The true hidden goal of the High Council and Supreme Councilman is to use the Assassins and resources of the Order to expand their own Empire to every corner of the Universe by eliminating those who would stand in their way or pose a threat to their plot. They added the 5th law to make sure no one within the ranks would try and oppose them.
----------------------------------------------------------------------------------------------------------------------
THE GUARDIANS
Name: Ylil (pronounced E-lil)
Age: 36 in Earth years, 18 in Salamordian years
Powers: Manipulation and control over any and all plants, including the ability to make them grow. She can also talk to plants. She will often use alien plants that actually are living creatures, or plants that carry poisonous powders or shoot dangerous stun barbs. She herself is capable of shooting highly poisonous plant barbs, but only uses them in emergencies because she can only use 2 at a time (one from each wrist)and it takes weeks to create just one from gathering poisonous pollens. She calls these her “5 poison barbs” because they carry 5 traits of some of the most poisonous plant toxins, and have 5 stages.
1. You grow numb all over starting from the area where the barb stung you
2. Your vision becomes blurred and distorted, and you grow very dizzy
3. Starting from where you were stung, your entire body gets terrible waves of stinging pain
4. You become almost entirely immobilized, and it becomes impossible to move much if at all (the most movement you could do would be moving your head)
5. It becomes very difficult to breathe until finally you can barely breathe at all. This happens right before death.
Depending on how much poison was put into the barbs, the stages leading to death can take either hours, or minutes, depending on what her intent was. The cure to the poison she creates in her own body can be cured by a single substance. Only she and a select few in the Order know what the cure is.
Weaknesses: Fire, obviously, is a weakness as it burns up most of the plants she creates.
Status: Villain, Guardian of Wood
Race and Origins: Salamor (pronounced Sal-am-or), Salamordian (pronounced Sal-am-or-dee-an)
Appearance: Long waist-length blonde hair, green eyes and fair skin. She looks like an ordinary, thin human girl at 5'0" in height, but in fact her ears, which are often hidden by her blonde hair, are long and pointed. Another alien feature that is hidden by her black body suit and pink armor, are the odd green spots on her upper arms and legs that feel like lizard skin.
Other: She is the last in command of the 4 Guardians of the Order. She is also very agile and quick, and despite her girly appearance is quick-on-her-feet.
Goals: To see the entire Universe
Likes: Plants, playing “games” of suffering
Dislikes: When others interfere with her games, when people burn up her plants
Personality:
She carries no grudge or resentment towards anyone or anything, and aside from her disregard for the value of life and lack of remorse or good conscience, she’s a somewhat decent person. She sometimes is the only one in the group of 4 Guardians who manages to keep a cool head, aside from Odanrot of course. She sometimes has to be the one to break up fights in the group. She loves to taunt, even her own teammates.
History: She was born on the Planet Salamor, and like most of the Salamordians she had a talent for controlling and communicating with plants. Salamor was a planet abundant with plant life, but also was filled with poisonous plants, and dangerous toxins. However after several centuries of living there, the Salamordians became immune to the poisons and toxins of the planet, and actually gained the ability to control and manipulate plants, and communicate with them as well. Ylil, however, had the odd ability to actually create poisonous barbs inside of her body, or antidotes, by collecting pollens and storing them in her body. She also had exceptional control over plants. A scout for the Order saw her on a trip to the humble planet and offered her the opportunity to join the Order. She accepted, as she was eager to see more of the universe (not caring how she did so) and joined the Order at a young age(for her planet). She cares nothing of the value of life, so it makes her a valuable asset to the Order. She didn’t care to try and impress or build her way up in the ranks, only to do her job and have fun doing it. This may have been the reason, along with her good potential and amazing control over plants, that she became one of the elite Guardians.[/size]
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Name: Odanrot (pronounced Oh-dan-rot)
Age: 10 in Earth Years, 20 in
Powers: Control over wind and air. He can also grow razor sharp claws and powerful black bird-like wings. Because he is a cyborg he also has super strength. His cyborg half consists of both legs, his left arm, and half of his brain and organs. Because of this he had no pain receptors or emotions, making him a formidable opponent in battle since pain can’t slow him down whatsoever. He will keep fighting even if his human arm had been cut off, because the receptors for pain in his brain are cut off. It also means he can’t wear out in battle or tire, because most of his muscles and organs are electronic and therefore can’t tire out like a human’s can.
Weaknesses: Upgrade’s ability to manipulate technology lets her control his cyborg half, making combat with her difficult.
Status: Villain, Guardian of Wind
Race and Origins: Hawzrok (pronounced Haw-zrock), Hawzroker (pronounced Haw-zrock-er)
Appearance: Short, about 4'9", with Long, shaggy brown hair. His eyes are hidden by the eye mask he wears but they are both robotic and are colored blue. His build is average. He wears a standard black body suit for the Guardians along with purple armor. His electronic parts are hidden beneath his brownish skin, most of which is fake.
Other: He is the 3rd in command of the 4 Guardians, and also is the Technician of the team. His incredible intelligence is unparalleled in the Order. His small figure and appearance often give the misinterpretation of a child. But in battle he is far superior than many who are his senior because of his amazing analytic skills and ability to use his powers to unbelievable advantages that most wouldn’t find possible.
Goals: None
Likes: To get the job done
Dislikes: When his teammates prove incompetent, mostly if not always Niar
Personality: He is emotionless because of his cyborg half, but still retains definite personality traits. He is insulting and rude, often mocking the intelligence of others or pointing out flaws, mistakes, etc.. He is somewhat a perfectionist, in the sense that he likes things being in perfect order and going exactly according to plan. If they don’t he will often find someone to blame, usually for good if not exactly right reasons. He never blames himself, though. But he rarely is at fault to begin with.
History: His homeplanet is a rough and cruel one, and as a boy there his intelligence was quite impressive even before he had become a cyborg. However, his small stature often got him into trouble and he was often the one boys larger than him would pick on. One day they took it too far, however, and he ended up getting so badly beaten that they had to replace most of his body and organs with machinery and robotic parts, turning him into a cyborg. Though he had no emotions, now, having specifically asked they turn that part of him off, he still craved revenge. He killed the boys who did this to him, and without realizing it had shown a Sentry of the Order his remarkable wind powers. He was soon taken to the Order and became an Assassin there. Because of his emotionless state of mind and inability to feel any physical pain whatsoever he quickly became some of the best, and thenafter Guardian of the Order.[/size]
---------------------------------------------------------------------------------------------------------------------
Name: Niar (pronounced knee-are)
Age: 22
Powers: Control over Water and it’s forms, including ice and snow. He can also shoot powerful jets of water from the palms of his hands or from his mouth. The fastest speed the jets can reach is 100 MPH, serving to make it a powerful weapon. The gills on his neck allow him to breathe underwater, and the rough scales on his body act like a protective shield against some normal physical attacks. He has the odd ability to grow bone-hard spikes on his body that are dense enough to break a steel sword. They can be grown in the blink of an eye, so they serve to act as a second shield against attacks that would break through his hard scales. They aren’t impossible to penetrate, but it isn’t the easiest task, either. They have no nerves in them though they are a living part of his body, so when they are struck it does not cause him pain. On top of all this, he carries his race’s special ability to regenerate their wounds and body parts like a starfish. They can regenerate almost any wound and injury, even a cut off arm or a broken neck and spine. Their body is built much differently than a human’s, so things that may cause us death, such as a stab through the heart, would not kill them. He also is said to have a second form, his “true form” which he only uses when in the water. Supposedly his strength, speed, agility, senses and reflexes triple when he uses this form in the water.
Weakness: He cannot use his amazing regenerative powers if he can’t retain consciousness or stable state of mind. In other words, if he were unconscious or asleep, he couldn’t use his regeneration powers. However, if he has even a small amount of consciousness left, he can use them. When he starts to slip back into consciousness, his body will automatically begin regenerating his injuries on it’s own. In some ways this could act as a warning to his opponents that he will wake soon.
Status: Villain, Guardian of Water
Race and Origins: Hsifrats (pronounced sigh-frats, rhymes with rats. The H is silent), Hsifratsian (sigh-frat-see-an, The H is silent)
Appearance: Tall, about 6'2", with scaly seafoam skin that looks like that of a fish. He has a muscular, somewhat bulky build. A long, thin face and blue-green eyes framed by long, waist-length black hair. His ears are pointed, and he has 3 gills on each side of his neck. It’s hidden by his long black hair, but on his back is a small fin that can grow larger. He has a second form he only uses when in the water, and is said to be his true form. In this form he resembles a shark, with a large fin on his back, similar ones on both arms and spikes on his shoulders and spine. He grows rows of razor sharp teeth and his eyes become slits and his nose becomes like a muzzle. He also grows a finned tail. He wears the black body suit and green and turquoise armor.
Other: Second in command of the Guardains
Goals: To become the First in Command
Likes: Power, winning, and being in 1st place
Dislikes: He extremely dislikes losing and being stuck in someone else’s shadow. He especially resents Sapphire for being the Leader of the Guardians when he thought he should have been
Personality: Extremely hot-headed with a fiery temper, despite his aquatic powers. He also can be arrogant and overconfident, and along with that he underestimates his opponents. Because of all of these factors mixed together, he often slips up and appears like a complete incompetent fool, but in fact he is one of the strongest and most capable Assassins in the Order. When he buckles down and actually gets serious, he is a very dangerous and deadly foe to be reckoned with. Because his first impression on an opponent is usually that of an incapable idiot, sometimes when he gets serious in a fight and goes for a full-press his opponent is so shocked they end up losing easily.
History: As a boy he loved to fight and would pick fights just to show off what he could do and prove what he could do. He was the strongest in his village and was both feared and revered, in both good and bad ways, by his peers. However, this was not enough for him. He wanted more power and fame. So when he saw an Assassin of the Order slay someone from his village, having accidentally stumbled upon the murder while walking around, instead of reporting the deed he begged to go with him. The Assassin decided to accept his plea and took him back to the Order, where he quickly worked his way up the ranks until he became one of the elite of the Order, a Guardian. However, he ended up being stuck in the Shadow of the Guardian of Fire at the time, Ezalb. He resented him for this but could never defeat him in combat to try and prove that he was stronger and better in every way. However, just when he had thought that the opportunity to steal the title of Leader may be within his grasp, Ezalb gained an Apprentice, Sapphire. When he died, Ezalb’s wish was that Sapphire took over as Leader of the Guardians. Because of her amazing potential the High Council and Supreme Councilman complied and she became the Leader of the Guardians. Niar resented and hated her even more for this, but once again could not defeat her in combat to prove he deserved the title. He grew to deeply hate her over the years.[/size]
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Name: Ezalb (pronounced E-zahl-b, zahl rhymes with fall)
Age: 28 Earth Years, 42 in Netlom Years
Powers: Pyrokinetics. He can create and control fire. He is also immune to extreme heat, fire, lava, etc. and can even set his body ablaze without harming himself.
Weakness: Water and cold temperatures
Status: Good, Former Guardian of Fire, deceased
Race and Origins: Netlom (pronounced Net-lom), Netloman (pronounced Net-lom-an)
Appearance: He was about 5'8", with bright red hair that is closely cut and shaggy in the back and long bangs at both sides of his face. He had red spots on his cheek at his jawline, pale skin and bright emerald green eyes. He had a muscular, but not bulky, build and wore the black body suit and red armor.
Other: Former Leader of the Guardians, the Guardian of Fire, and Sapphire’s mentor in the Order. He also is the reason she became the Leader of the Guardians. Despite the other Guardians, he had moral ethics and was a good person, despite his profession.
Likes: He loved being Sapphire’s Mentor
Dislikes: He never trusted the Supreme Councilman, apparently for good reasons
Personality: He was sincere, all around a good person. He was strict and harsh when he needed to be but had a kind and gentle side that only Sapphire got the opportunity to see. He had strong leadership skills and was very clever and wise.
History: He was traveling from planet to planet when he stumbled upon a Sentry of the Order. Having no family and no place to go, he decided to join and quickly became the Guardian of Fire, eventually being placed as Leader of the group. He was a troubled man haunted by memories of his past, and was trying to run away from his past but never could. However, then one day he saw Sapphire when she had gotten into a fight, and saw the potential she held and quickly took her as his apprentice. He taught her many things and grew quite fond of her, as she reminded him of someone dear he had lost. (His daughter, whom had died and he had been unable to save her) He saw through the conspiracy of the High Council and Supreme Councilman and sought a way to expose them and bring them and their Empire down, but in the end it ended up being what got him killed. When the High Council found that he had discovered the truth, they quickly had him Assassinated, but not before he could warn Sapphire of the danger and conspiracy of the Order.[/size]